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Use Maya LT for ambient occlusion

polycounter lvl 8
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miguelnarayan polycounter lvl 8
Previously in Maya 2013, I used to just go to render panel, and as simple as batch bake, choose ambient occlusion from the drop down menu and within seconds I had a AO map... but in Maya LT all changed, this is what I got out of turtle texture bake:
https://www.dropbox.com/s/q1r88ehxskuz7l3/screenshotAO.png

Can anyone help?
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