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For Envy/Prop Artists,do you have difficulty telling others your job?

JordanN
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JordanN interpolator
This is not really an issue I lose sleep over. But I've found it's become an obstacle in almost every conversation I have about "what's my job" or "what do you want to do".

The hard part isn't just saying "well I am/want to be a game's environment artist". But rather, this statement that comes after:

"oh, so you're an artist? Does that mean you can draw people?"

Drawing people is obviously not a requirement of prop/environment art, but I notice people immediately go stone face if I tell them no. This then leads me to actually explain what game environment/prop art is and either they just nod along (pretending to understand I guess) or just stay stone face.

It's a bit frustrating for two reasons: I don't want to be seen as "less of an artist" for not drawing people, but I also don't want to lie about myself either (I did learn in school and online about the fundamentals of drawing humans).

Again, I don't let this issue beat me up everyday, even when it does show up in conversations that could affect my future (i.e explaining to parents I want to get into games).

In a twist of irony, I once went to an industry event where people could look at portfolios. While I was busy explaining myself, one of the industry recruiters noticed some cartoons I had left on the table. While he wasn't impressed with my 3D work, he was quick to point out my drawings "wow! you can draw cartoons! Are you going to be a cartoonist?"

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  • Neox
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    Neox godlike master sticky
    why even bother?
  • WarrenM
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    "You know when you're playing a game and you're running past rocks and trees and barrels? I make those."
  • Panupat
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    Panupat polycounter lvl 15
    What you said apply to all jobs you know. There are specialist in every fields with names no one outside the field would understand. If my friend told me he's a Cytopathologist, I'm sure as hell wouldn't know what that is either without a bit of Googling.

    Just use simpler terms. Hey I make stages for games. Viola!
  • Odow
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    Odow polycounter lvl 8
    Never happen, you sure have weird people around you.

    It's more hard when they ask how does it works.
  • m4dcow
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    m4dcow interpolator
    One person thought "Environment Artist" was a fancy way of saying gardener. To normal people I just say 3D or CG artist and don't bother to elaborate too much.
  • RaptorCWS
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    RaptorCWS polycounter lvl 11
    I just say I make everything that is not people, animals or creatures.
  • Fansub
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    Fansub sublime tool
    "You know when you're playing a game and you're running past rocks and trees and barrels? I make those."

    Came here to say this :D

    It's pretty simple tho,you just create the environments people see in games,and there are other people specialized in characters that make game characters.

    That's all.Really
  • JamesArk
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    JamesArk polycounter lvl 10
    Almost every conversation I've ever had about the subject:

    Them: So what do you do?

    Me: I make video games.

    Them: Oh, cool.
  • Cay
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    Cay polycounter lvl 5
    most people around here look at you and think something like: he wants to be an astronaut.. as if making games wasn't legit
    but just don't bother
  • happybell
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    JordanN wrote: »
    This is not really an issue I lose sleep over. But I've found it's become an obstacle in almost every conversation I have about "what's my job" or "what do you want to do".

    The hard part isn't just saying "well I am/want to be a game's environment artist". But rather, this statement that comes after:

    "oh, so you're an artist? Does that mean you can draw people?"

    Drawing people is obviously not a requirement of prop/environment art, but I notice people immediately go stone face if I tell them no. This then leads me to actually explain what game environment/prop art is and either they just nod along (pretending to understand I guess) or just stay stone face.

    It's a bit frustrating for two reasons: I don't want to be seen as "less of an artist" for not drawing people, but I also don't want to lie about myself either (I did learn in school and online about the fundamentals of drawing humans).

    Again, I don't let this issue beat me up everyday, even when it does show up in conversations that could affect my future (i.e explaining to parents I want to get into games).

    In a twist of irony, I once went to an industry event where people could look at portfolios. While I was busy explaining myself, one of the industry recruiters noticed some cartoons I had left on the table. While he wasn't impressed with my 3D work, he was quick to point out my drawings "wow! you can draw cartoons! Are you going to be a cartoonist?"

    i get that all the time. the best thing you can do is to leave out jargons and explain in layman terms like warrenM said. it is enough for them to leave you alone unless they like to play games or watch animation.

    my only 2 cents is not to let this get to you; our field is considered very specialized even though more people are exposed to games and cg work everyday. this is true to many other types of jobs in this world.

    p.s. if the recruiter did not understand your porfolio, i daresay he was just the wrong person to talk to unless the event was about games/cg.
  • Fwap
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    Fwap polycounter lvl 13
    I went from saying I'm an aspiring 3d environmental game artist to a meager "i do art for video games" to stave off similar reactions.
  • GrungyStudios
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    GrungyStudios polycounter lvl 8
    When in a interview for a job (just a shitty warehouse job) on my resume it said i was studying game development.
    Interviewer: I see your in game development at george brown college
    Me: Yes, its a great program
    Interviewer: Cool, are you like, designing new sports?
    Me: .....
  • Blond
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    Blond polycounter lvl 9
    ''I work in computer graphics''
  • Mant1k0re
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    Mant1k0re polycounter lvl 8
    m4dcow wrote: »
    One person thought "Environment Artist" was a fancy way of saying gardener.

    Thank you very much, the beer I was trying to drink somehow exited through my nostrils and made a big stinky splash on my keyboard...

    On a more serious note, when trying to explain what enviro art is to random people I just pull out my Note 4 and connect to Artstation :) people get pretty fast after that.
  • kunalht
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    kunalht polycounter lvl 2
    I just say i'm learning game designing... :P
  • PyrZern
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    PyrZern polycounter lvl 12
    It's not that hard of a question to answer.... You might not make characters, so what ? Tell them what else you make. You make guns ? List of how many guns are there in a single videogame. You make cars ? Tell them how many different cars are there in a single game (racing game or something).


    Now, I do make characters. So I just tell them I make characters in videogames. How ? I use digital clay. It's like regular clay, but it's in computer. If they wanna know more, I just show them to my timelapse video. Done.
  • LMP
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    LMP polycounter lvl 13
    For the laypeople, I just tell them that I, "make video games."
  • Joopson
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    Joopson quad damage
    I just say I'm an artist for video games. If they ask more in depth, I say I'm an environment artist, and that I make the world the characters run around in.
  • Autocon
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    Autocon polycounter lvl 15
    Joopson wrote: »
    I just say I'm an artist for video games. If they ask more in depth, I say I'm an environment artist, and that I make the world the characters run around in.

    This is exactly what I do.
  • passerby
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    passerby polycounter lvl 12
    I no longer work in the art side of things, and am in tech art and Software engineering side now. But i generally just use a really broad category unless they ask more. Like just saying Software Engineer or Programmer. If they seem to have a clue, or ask questions i will talk more.

    Really dosnt matter what people think of your Job, as long as your happy with it and it pays the bills.

    Also you can draw similarities with other mediums as well, like more than just games have prop artists. Its just the tools of the trade that change. Like theater and movies have prop artists your just the digital version of that. Hell i done props and lighting for both games and live theater and even the same concepts apply.
  • Deathstick
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    Deathstick polycounter lvl 7
    Try explaining to someone you make 3d databases for a maritime simulator that deals with naval and merchant vessel navigation and your title is "Database Developer"/simulator industry word for environment artist.

    "So you're an it guy?"

    suuuure
  • The Mad Artist
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    The Mad Artist polycounter lvl 13
    JamesArk wrote: »
    Almost every conversation I've ever had about the subject:

    Them: So what do you do?

    Me: I make video games.

    Them: Oh, cool.

    Yeah, I used to say this when I was in the game industry. Or some twist of the whole, "You know the stuff you see when you play games? I make those."

    Now that I do more animation stuff, it's back to the whole "You've seen Toy Story right?" way of explaining it.
  • pigart
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    pigart polycounter lvl 6
    Now that I do more animation stuff, it's back to the whole "You've seen Toy Story right?" way of explaining it.

    Just tell them you make things move :thumbup:
  • Jonas Ronnegard
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    Jonas Ronnegard polycount sponsor
    I love having that conversation, and after 20 minutes of explaining what I do as an environment artist I get the "now I know who to call when my computer stops working" nooo!
  • Spectral Dragon
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    Spectral Dragon polycounter lvl 2
    I love having that conversation, and after 20 minutes of explaining what I do as an environment artist I get the "now I know who to call when my computer stops working" nooo!
    It doesn't help when you know how to do that too......

    I've tried describing this to people who don't play video games at all. Best response was when I said "You know those CGI movies? That's similair to what I do."
  • WarrenM
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    I find that if someone doesn't play games and isn't interested in them, we don't talk about my job very long. It's boring for them and there's no common ground to stand on.

    Like when people try to talk to me about sports.
  • JedTheKrampus
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    JedTheKrampus polycounter lvl 8
    Yep, seems like my entire family is like that actually except my dad who used to play Civilization five years ago and my cousins who are halfway across the country going to college.
  • RaptorCWS
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    RaptorCWS polycounter lvl 11
    My favorite response after explaining what it is I do is, "Oh, so you must be really good at math?"
  • Torch
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    Torch interpolator
    "I am a Wizard"
  • Deathstick
  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    I think what helps me during discussions about game art with non-developers is to approach it from a more widely empathetic approach.

    For example, I could tell people straight up "I'm the Lead Artist on Gun Talk, a serious game about US Gun Control." but I try to give it context like "So, a colleague of mine approached me to make a serious game in response to the pattern of mass shooting in the United States. As he describes it, it's getting ridiculous and he wants to supercharge the conversation for reform through this game. So while he takes care of the gameplay design and programming, I'm helping define the visual language of the game and providing assets like rigs, environment art, etc." I did this at a birthday party of a recent acquaintance. I'm pretty sure most of them understood what a video game was, but I made the bet it'd be more effective to approach this from a "US shootings" angle, as opposed to talking about all the new things I've had to learn on the tech art side.

    To me, I suspect it's not so much the job itself that people care about, but what that job does or means.

    Star Wars rarely gets remembered for its visual design. Most people mention lightsaber fights, or how awesome the dogfights were between Rebel and Imperial starfighters. Or how weird it was that Leia got slightly incestuous with Luke.
  • heyeye
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    heyeye polycounter lvl 6
    "I make dungeons"

    "Like BDSM stuff?"


    Oh god. What have I done?
  • jStins
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    jStins interpolator
    Just tell them you're in the import/export business. They will either smile and nod or think you're some kind of shady gangster type. Win win.
  • taglol
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    taglol polycounter lvl 6
    jStins wrote: »
    Just tell them you're in the import/export business. They will either smile and nod or think you're some kind of shady gangster type. Win win.

    or into latex
  • whats_true
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    whats_true polycounter lvl 15
    I make a comparison to a set designer in a movie or TV show. Those sets just didn't appear out of no were, someone had to make them. That's what I do, but in video games.
  • HitmonInfinity
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    HitmonInfinity polycounter lvl 11
    I kinda hate it when anyone asks me what I do. I always just say I work in video games and unless they ask more I won't elaborate. Then I always wonder if I should be polite and ask them what they do, but they are always like "Oh, I have a BORING NOT COOL job, you don't want to hear about it." Then I feel like a dick.
  • Bartalon
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    JamesArk wrote: »
    Almost every conversation I've ever had about the subject:

    Them: So what do you do?

    Me: I make video games.

    Them: Oh, cool.

    "So you made Call of Duty?"
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