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is there something like select useing constraints in 3ds max?

polycounter lvl 11
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RaptorCWS polycounter lvl 11
In maya you can select using constraints like flipped normals, n-gons, etc. Is there a similar feature in 3ds max. It's the one thing that I really cant find a quick way of doing in max that I'm use to doing quickly in maya.
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