WorldMachine for gameplay terrain

polycounter lvl 7
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armagon polycounter lvl 7
So, i've been working with WorldMachine for a while and i'm quite happy with the results. The terrains are beautiful and realistic, and you don't have to be a guru to create something nice on it. However, i find that most terrains end up having too much detail and cripple gameplay.

I've been solving this by manually tweaking the terrain with the built-in engine tools, by smoothing and levelling some parts of the terrain in order to create a good gameplay flow. This, unfortunately, ends up being very time consuming. And if i want to change something in the WM source file, boom, i have to do everything again.

Do you guys face this problem too? How do you approach this problem?


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