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Texture variation / Texture Memory usage

polycounter lvl 7
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yaschan polycounter lvl 7
I have this rafter piece which will be repeated in game. The textures are made using Substance Designer and I have possibility to make infinite variation by changing seed.

My question is, is it acceptable practise to bake out couple variations of the 2048x2048 size textures of the rafter and vary them using separate materials on each piece of rafter?

Do you have experiences of the substance plugin for Unreal Engine 4?
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