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High Poly to Low Poly workflow questions

Hi all,

I've recently started making low poly assets with the aim to get them working in unreal. I start with a high poly model and have some questions about the best workflow/order of practices of when to make the object low poly.

Before I do any baking to normal maps, should I make the basic shape of the object lower poly, getting rid of unnecessary quads, but leaving intricate details on certain areas to bake down? Then just remove the detailed geometry after.

At which point should I unwrap the UV?



Cheers.

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