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Incorrect Shading in viewport on my [Ligth Switch] model [3Ds Max]

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EliasWick polycounter lvl 9
Hello wonderful people! I have a question regarding incorrect shading on my model. [A light Switch]

I've had this trouble multiple times and have finally come to realize that I need to ask for help! I assume that there is a very simple solution or some rule in the software that I have not been following.

Here is some information on what I did to try and fix the issue. Note: "The model has to be in one smoothing group."
* I looked at all the angles to make sure the surface is completely straight.
* I tried connecting all the verts, which gave me a worse result.
* I also tried various smaller stuff but nothing seemed to fix the issue or correct the shading.

Here are some images. Keep in mind that the shading is very subtle in one of the images.

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If you have any idea of how I can fix this or remake it in order to make it look properly then please tell me! All help is appreciate. I would also apologize if this thread is not up to the standard of what it should be. I am very new to this forum.

Thanks for reading!
//Elias Wick

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