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Human Skull Zbrush

HELLO PEOPLE
I have started blocking out a skull in zbrush, the mesh placed where the teeth are is only a place holder, looking for some sweet sweet feedback
ty for posting and have an amazing day! :DDDDDD

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ALSO I AM LOOKING FOR FRIENDS, SO IF YOU WANT TO CHAT ADD ME ON SKYPE OR STEAM
SKYPE : yaniv106
Steam : http://steamcommunity.com/id/PlayingPuma/

Replies

  • Gelatin
  • Swey
    Hi Gelatin,

    Did a quick redline for you if you don't mind.

    LXEIw9y.png

    F6CX7ke.png

    It's quite good! The main problems are with the eye area and the jaw. The orbits are looking very close together and the upper facial area is very small overall. You can nudge everything out with the move brush quite easily. Also try building up a bit more mass and curvature on the cheekbones.
    As for the jaw, you'll want to slim it down from the front. It's also quite tall up-and-down wise and a bit short in length, as with the eye stuff, simply pushing it with move should do it. Another thing about the jaw is that it's feeling very heavy - obviously there are variations when it comes to human skull structure but in this case I think it surpasses what is believable. Once you slim it down and adjust the shape it should be looking more proportional, don't forget to also shrink the mandibular condyle which is very prominent in your sculpt

    There are also a couple of masses you've missed along the zygomatic process - most prominently, the dip that rests against the mandibular condyle (which is apparently called the articular tubercle of the temporal bone, TIL). I've drawn it in for you and you can see it on the reference.

    Nice work so far, and good on you for staying in low res while you're blocking out, it makes things so much easier to fix.
    Hope I've helped a bit!
  • Gelatin
    Swey wrote: »
    Hi Gelatin,

    Did a quick redline for you if you don't mind.

    LXEIw9y.png

    F6CX7ke.png

    It's quite good! The main problems are with the eye area and the jaw. The orbits are looking very close together and the upper facial area is very small overall. You can nudge everything out with the move brush quite easily. Also try building up a bit more mass and curvature on the cheekbones.
    As for the jaw, you'll want to slim it down from the front. It's also quite tall up-and-down wise and a bit short in length, as with the eye stuff, simply pushing it with move should do it. Another thing about the jaw is that it's feeling very heavy - obviously there are variations when it comes to human skull structure but in this case I think it surpasses what is believable. Once you slim it down and adjust the shape it should be looking more proportional, don't forget to also shrink the mandibular condyle which is very prominent in your sculpt

    There are also a couple of masses you've missed along the zygomatic process - most prominently, the dip that rests against the mandibular condyle (which is apparently called the articular tubercle of the temporal bone, TIL). I've drawn it in for you and you can see it on the reference.

    Nice work so far, and good on you for staying in low res while you're blocking out, it makes things so much easier to fix.
    Hope I've helped a bit!

    Thank you very much for the detailed comment, really appreciate it :)
    So here is my attempt to apply your critic, tell me what you think:
    ctmb50c.png
    WbuJ2YV.png
    DDQB6cF.png
    p6BjBik.png
  • Gelatin
  • Gelatin
  • flipside8404
    Nice, this is a lot more believable than my last attempt to do a skull in Zbrush. I need to redo mine and use a reference..lol. Your redo was great!
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