Amsterdam Hilton Hotel wrote: »
I don't really consider them highpolies until support loops and subdivision. This is blockout geo. Still lots of n-gons and random edge terminations. Quadchamfer is on there to make sure edges have enough room to expand and to differentiate coplanar parts like the upper and lower housing.
This level of geo can be used as a highpoly if the final texture is gonna be like 512 or less because that resolution will blur out the hard edges anyway. But this'll probably be a 2k texture.
Gazu wrote: »
Hrrr...i want a new one too
Have to finish the ump ..... -_-