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Substances don't change resolution output

polycounter lvl 10
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dzibarik polycounter lvl 10
I've made a graph for a weapon with base materials and some weathering. When I import into Unity it allows me to change its resoltion but nothing changes really - it's the same 256 pixels. The graph uses baked occlusion, normal map and color map nodes.

what can cause this problem?

edit: also this old problem which I've ignored because I've buit static textures only - if I plug in 2k textures into material blend node it stays 256 even if it's relative to input.

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  • Uzziel
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    Uzziel polycounter lvl 7
    It's probably due to the "Output size" setup used in the graph nodes.
    Be sure to specify an "Absolute" size to your bitmap nodes, and a "Relative to parent" size to the node just after each one.

    10HsFq9.jpg
  • dzibarik
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    dzibarik polycounter lvl 10
    thanks, it worked on my new simple substance, let me see if it works on my old complex one.

    One more thing - for some reason if I insert a graph in some other graph I can't change its size at all - no matter if it's relative to parent or absolute. I should research this too...
  • Uzziel
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    Uzziel polycounter lvl 7
    If the instance graph is in "Relative to parent" it should work; don't hesitate to send the files (PM or email) if needed.
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