Hello everyone, I'd like to share with you my latest personal project.
2008 KTM 125 SX Dirt Bike.
Modeled with Maya/Zbrush, textured with Substance Painter/Photoshop
This was my first stab at Substance Painter and so far I like it quite a lot, although working with 4k textures and dozens of materials can be quite sluggish. Nevertheless devs are still updating it and I have high hopes for it.
I'll upload some high-poly shots once I find some time to render it.
Open to comments and critique
Let me know what you think
Replies
The tricount is 66k
Epic shit dude!
You can pan the image with the middle mouse button
Because I want to see some wire cages
Whole HP model including welds(8m) at baking was about 40million Lots of bolts, welds and other small bits and pieces that no one will probably ever notice.
Main body made in Maya, welds in zBrush.
Hard to see the wireframe cage this way.
Kudos to you though! For an impressive subd work!
your attention to details are impressive :thumbup:
I would love to see LP wireframe
Here's LP wireframe.
polygoo - Thank you Alan, your work has been a big inspiration to me. Your texturing skills are on a whole 'nother level. I'm hoping to catch up some day :P
To all of you asking how I made the tires, here it is.
Hope this is informative enough.
p.s. Just boolean some knobs to the donut, copy them around and voila! Not exactly a mystery of the universe :P
The decals on the body, I have to ask how did you make them? Did you manually make them in painter or create textures in photoshop or something?
Great work.
Artist_in_a_box - Thanks. all the decal stickers were created in photoshop and applied/edited in Substance Painter. In some instances its much easier to paint/apply decal directly on to mesh since the uv's might be stretched on some parts or you might have a uv seam where your decal is supposed to go.