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FPS weapon tricount question

polycounter lvl 11
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RaptorCWS polycounter lvl 11
So I am thinking about making a few asset packs for the unreal marketplace and unity asset stores with weapons I am using as a portfolio piece. I know that the most important thing is for the weapon to maintain its overall shape when making a low poly model, but is 15k tris too much for something like a scar-H in an asset pack targeted to be used for current gen fps games on pc, xb1 and ps4?

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