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Masking or unique textures?

I'm just planning the creation of this building. It'll be the centerpiece of the scene. I am just wondering on the best practice in terms of texturing it. It's pretty unique around the entire building, so the use of modular parts will most likely be quite limited in their usefulness.

As opposed to making a bunch of uniquely textured modular parts, I'm thinking of creating a bunch of materials (brick, stone, wood etc) and masking the materials on the model in UE4. Is this a good idea? What are my options to approach this?

Also what is generally the largest type of asset I want to bake a normal map? So for the stone pillars, would I want to bake them? Or just use a relatively high vert count and use a tiling map? Or perhaps bake and then overlay a tiling material?

Thanks

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