Hi polycount users :-)
I've a question... I've heard about textures size like "512x1024" or ratio like that.
I'm working on a low poly dagger and my uv's would be optimized with a ratio like that. I lost too much UV space if I create a 1,1 ratio texture.
So, can I begin my hand painted texture with that kind of ratio ? If yes, what are the next manipulations to do to put the texture on the mesh ? For exemple if I want to render my dagger in marmoset later?
Thank you so much if you can give me an answer ! And I'm truely sorry if the question has been already asked before, I didn't find it