The entire weapon looks way to banged up, plastic would not wear like that its very distracting as well/ I think a more sublte approach would help teh realism right now everything is very strong
While your wear is fine the materials are really off reference. There's barely any difference in the materials and I cant tell whats metal and whats polymer. It looks like the whole piece is made in polymer.
This might be because you either used a lot of post-processing or the materials specular and gloss values are not correct (if you're using the old workflow, not pbr).
Here's some good examples
In these images it's very clear to see the different materials, while in yours however it's not.
I'd say that you should go back and revise your base materials before you continue on the wear and grime/dirt. Once you're happy and satisfied with how the materials "reads" you're ready to move to details.
Replies
For now it looks good for me, i think all details are modeled in.
Just that the trigger is more than a bit off.
http://photos.imageevent.com/smglee/shot2014/P1130088.jpg
http://photos.imageevent.com/smglee/shot2014/P1130093.jpg
It's not three separate triggers, it's more like a glock;
http://www.hipowersandhandguns.com/Glock17Target&Trigger%20004.JPG
where there is a safety bar in the middle that needs to be pressed as well.
Thanks man, good eye!
I've already pretty close to finishing the textures, so remodelling the trigger would be a bummer, but good to know nonetheless.
Yea, you're right.
I ended up blacking these holes to save geo, but in hindsight geo is pretty cheap these days, so will model them moving forward.
Textures coming soon!
I Think I'll move on to some attachments :>
Cleaned up alot of the wear:
This might be because you either used a lot of post-processing or the materials specular and gloss values are not correct (if you're using the old workflow, not pbr).
Here's some good examples
In these images it's very clear to see the different materials, while in yours however it's not.
I'd say that you should go back and revise your base materials before you continue on the wear and grime/dirt. Once you're happy and satisfied with how the materials "reads" you're ready to move to details.