Hair Plane normals in UE4

polycounter lvl 5
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Croftyness polycounter lvl 5
I've just started to test hair in ue4 however my shader is really uneven. I'm assuming it something to do with the normals as it's fine without one. Does anyone know how I can fix this, or got any suggestions?
I've rendered the normals using a Vray orthographic camera.
Cheers
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