I've just started to test hair in ue4 however my shader is really uneven. I'm assuming it something to do with the normals as it's fine without one. Does anyone know how I can fix this, or got any suggestions?
I've rendered the normals using a Vray orthographic camera.
Cheers
Replies
Are you baking curved pieces of hair onto flat hair cards? Can you get your lowpoly geometry to be closer to your highpoly geometry, before you bake? The closer they are, the less macro-curvature you'll see in your normal map, the more re-usable those modular chunks will be without shading issues.
Detailed Normal
World Normal
1) Press "reset" button and check how it looks in UE4
2) Press "unify" button and do the same
3) Move your cursor up, so that the lines which you see (which come from vertices) are straight up.
I remember that I had similar problem, when I import grass meshes to UE4 and I think that I fixed this using one of these method.
http://www.scriptspot.com/3ds-max/scripts/normal-thief
what it will do is transfer those sphere normals to the hairmesh and you`ll get nice smoothing