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3ds max vray texture bake reflection pass

polycounter lvl 10
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Darth_Biomech polycounter lvl 10
Hello, I am seems like don't understand something... I can see bake maps for diffuse, normals, shadows, can see map even for reflection glossiness, but map for baking reflection texture\color is missing. lolwhat?
74fe4a1e5788b83e966b2d956315ec26.png
Do I miss something, or vray truly cannot render that map? If so, what should I do?

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  • DireWolf
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    Since reflection is angle dependent I don't think you can bake that. Glossiness map sounds like the black-and-white value you use for glossiness and not the actual reflection.
  • Darth_Biomech
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    Darth_Biomech polycounter lvl 10
    Well, I was expected pass that would give me color or a bitmap that I put into "reflect map" slot of vrayMtl... I bake a bunch of hipoly objects with already existing materials onto lowpoly, so I would like to take not only normals and diffuse from them.

    Upd: Well, maybe just switching reflectmap and diffusemap in materials is enough... Still, would like to hear if there is natural solution in case of gazilion materials in scene(
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