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Can we make hard edges look rounded without baking from high poly?

mzprox
polycounter lvl 5
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mzprox polycounter lvl 5
Asking this question because I see less and less need for baked normal map recently.We can put in 'high poly' details directly on low poly using for example substance painter or ndo, and baked normal maps can have errors too often, needs tweaking etc, so maybe we can avoid baking especially for hardsurface objects. I think the only detail we can't paint on the low poly is the rounded look of hard edges..but maybe there is a trick already. Any thoughts?

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