Maya Render: How to imitate faceted, super low-poly look

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Brian "Panda" Choi quad damage
Question: What terms am I looking to Google to figure out how to render a faceted character out like this artist:

Or does anyone already know of a place that explains how to render like the above in Maya?

Client is looking to do the same style, and pump out sprite sheets similar to "Clash of Clans."


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