First of all I'm sorry for creating this thread again. I've read through all the previous threads on Polycount. The general consensus seems to be that the tool doesn't matter and the basic modeling techniques tend to be app-independent.
Though having said that there are some tools which are objectively better for certain tasks. The consensus on that seems to be that Max is better for game art and Maya is better for film and animation.
Not many people seem to give any concrete unbiased pros & cons for both Maya and Max. I haven't used Maya much but 3ds max is the clear winner to me when it comes to hard surface (in my opinion). But having said that I realize there's a chance I'd change my mind if I use Maya extensively.
And if I used Modo more there's a good chance I'd pick that over everything else. Or Blender, Zbrush, Rhino, milkshape...
But I'd like to focus on Max and Maya here. I'd trying to construct a list that objectively compares the pros and cons of Max and Maya.
I'm making this list to convince a ""friend"" not to switch over to Maya.
Rather than being a fanboy and shouting that 3ds Max is obviously better I'd like to actually present some good reasons as to why it is (or isn't?!)
Any input would be much appreciated.
comparison of Max to Maya specifically for Hard surface modelling:
+ Parametric modelling
+ Edit poly modifier
+ Instancing and referencing ( not sure how Maya compares)
+ Max script is relatively easy for artists to pick up and create simple scripts with (not sure how it compares to MEL?)
+ Plethora of user created scripts and plugins( and I foresee a rise in the creation of these with the recent addition of MCG)
+ Quad chamfer modifier(the plugin, not the integrated version) to name one example, which has single handedly transformed my workflow.
+ Superior spline system
-Fair share of bugs and fun quirks. And tends to crash a lot. Though I've heard Maya is no better, or potentially worse.
I honestly haven't used Maya enough to form an educated opinion on any of its tools or workflows. Would appreciate any comments.