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Female Head Critique/Help

polycounter lvl 4
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ThatOtherGuy polycounter lvl 4
Hi my name is ThatOtherGuy and I am having some difficulty in trying to push my female face anatomy. This shot is my first attempt and I know it is far from being ‘professional’ and such and I come to these forums in asking for help improving it.

I understand the basics of painting poly paint skin textures and creating wrinkles, pores and other skin details, however I feel like they lack compared to better examples and such. I also feel like my form of the face is somewhat lacking and feels like its missing elements that could make it ‘stronger’.

Now I know some of you are going to preach ‘look at reference and anatomy’ lesson as soon as you finish reading this and to be brutally honest I have done as much research and studying at it, both photo and other professional work. I understand that fundamental principle in sculpting and drawing. It’s just that no matter how much I study and such I still feel like I am missing components that can make this feel much better than what it is.

Therefore I come to you in asking what I should be on the lookout for and other things that can help. Any helpful (and civil) suggestions or resources would be fantastic and very much appreciated.

Also on a side note I am planning to start over on a new fresh base mesh instead of working on this one. Hopefully the second time around it would be better.
Thanks for your input if you have any!


Face_Color_zpsazqcx2t5.png

Face_Front_zpslktdwsja.png

Face_Side_zpsdsc9vs12.png

Face_Three_Quarters_zpso0sc8atl.png


Also I apologize that I won't be able to monitor this thread diligently like some because I am moving over the next couple of days. Again, thanks for any help!

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