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Horrific Normal Baking Errors?

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Dan Powell polycounter lvl 5
Hi Polycount,

Using XNormal to bake a Normal map, but I'm getting some horrifying smoothing errors and I don't know what's causing them.

- My cage on the low poly mesh looks fine. Everything should be triangulated correctly.

- UVs look fine to me.

- Normals look fine on the High and Low poly.

- Test bakes in 3DS Max look OK to me. Never great bakes but they're showing no errors

High Poly and Low Poly:

hmdFk.png

What XNormal has spat out for me:

hmdDa.jpg

What 3DS Max produced (just a 1k test render to error check):

hmdLd.jpg

I've uploaded the FBX objects to Sendspace

NOTE: For some reason they export with the "OpenSubDiv" modifier. You can just delete that modifier from the stack when you import and apply a Turbosmooth

The topology for the high poly is a bit all over the place but it smooths correctly :P

Any advice/help is much appreciated as always. :)

Thanks!

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