As I promised in my last post:
http://www.polycount.com/forum/showthread.php?t=150188
I post the final result of applying dota2 two materials, including the two masks and some vmt settings, in blender cycles renderer. It's pretty hard to simulate the in game effect in a ray tracing environment, so I have done quite a few of 'cheating' to make it look similar to in-game. Hope you guys enjoy it, and please tell me what you think of it.:poly121:
a lot of thanks to blueflytrap for clarifying the mysteries of .vmt for me!
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