Hello, I've been working on this scene for past few weeks. It originally started as modeling practice to model in a specific time-frame. After I finished it, I decided to make it into a full scene.
This is my first scene in UE4 and my first time using PBR workflow.
Still working on lighting and looking to change the end piece. Also to some particle systems here and there.
Feedback and criticism welcome!
Based on a concept by Lee Ray.
http://www.lee-ray.com/page1.html
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Only comment I have is with how bright your window lighting is, I feel like the computer screens should be much dimmer by comparison. Maybe desaturate and dim the screens would balance it out a bit? FWIW this is better than anything I've posted, just trying to help.
@ mats effect : Yes, a skybox is needed. going to try for a sunset type maybe...
Thanks Frank! I worked on making them more metallic. Yeah the lighting isnt deep enough to be have any impact. Thinking of a sunset type of lighting. and I think I might swing by school, really could use help on the lighting. And yes! I like the idea of adding a ammo crate, gathering ref's now!
Feedback and criticism welcome!