Home Technical Talk

Zbrush and Marvelous designer - Posed character?

Kyle_butler
polycounter lvl 11
Offline / Send Message
Kyle_butler polycounter lvl 11
Hi, guys!
It1s been a while since I last visited the foruns...
After graduation, I had very little time for my personal projects.

Anyway, I got to find a free time and I'm doing sculptures on Zbrush for 3d printing.

On my current project, I wanted to try Marvelous Designer for the clothes (you know, try something new, so that I'm not addicted to the same old way of doing things).

However, on every single tutorial I watch, the character is not posed.

I've read about rigging and exporting the file as geometry cache, but it seems to be a very long way to achieve a result...
I mean: I'd have to model the character on zbrush, export it to maya, rig it, export the cache file, import the t-posed character on Marvelous Designer, assign the cache, and only then I'd have a nice mesh to send back to zbrush... Is that it?

So I'm considering sculpting every single drappery on the character as I used to.

Is Marvelous designer This complicated or maybe this is not what it is intended for?

Replies

Sign In or Register to comment.