Hey everyone UE4 noob question here. How do I set up a vertex blend material to use a height map to blend between the two textures?
I've searched all over the UE4 wiki, you tube, and just google search in general and can't seem to find a straight answer.
This is what my current material set up looks like
and the height map I want to use so my moss blends between the brick cracks.
Thanks in advance!
Replies
Like I said I'm pretty new to Unreal Engine 4
This video demonstrates the concept in UDK
http://eat3d.com/free/vertex_painting