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Vertex blend material using a height map

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VonKoz polycounter lvl 8
Hey everyone UE4 noob question here. How do I set up a vertex blend material to use a height map to blend between the two textures?

I've searched all over the UE4 wiki, you tube, and just google search in general and can't seem to find a straight answer.

This is what my current material set up looks like

QleG98r.jpg

and the height map I want to use so my moss blends between the brick cracks.

6TjKH38.jpg

Thanks in advance!

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