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SP - Object Space NM?

GhosTDoG
polycounter lvl 6
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GhosTDoG polycounter lvl 6
Hi,

some "generators" (substance fx) in SP need a world space nm.

I bake my stuff in xnormal, so can you also use an object space nm, instead of world space, cause both maps are similar?

p.s: will there be a 16 bit tiff export format?


thx

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  • Jerc
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    Jerc interpolator
    object space normal and world space normal are 2 different names for the same thing.
  • GhosTDoG
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    GhosTDoG polycounter lvl 6
    Jerc wrote: »
    object space normal and world space normal are 2 different names for the same thing.

    thx

    just got a short question about the normal map shading mode in SP.

    Does the "direct x" mode only affect tangent space normal maps or also world/object space nmaps - > means, if you bake tangent nm with -y (flipped green channel), you also have to flip the green in your world/object space nmaps for your input textures?
  • Jerc
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    Jerc interpolator
    When you switch your document to DirectX or OpenGL, the world space normal will follow this setting. You on ly need to make sure that the tangent space normal you provide is using the right format too.
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