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Masking out Subsurface color in Unreal Engine 4

synergy11
polycounter lvl 6
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synergy11 polycounter lvl 6
Good day.

I am new at creating shaders for Unreal.

Does anyone know how to set up a Mask that was painted in photoshop in after my color texture that is driving the Subsurface Color slot?

I'm trying to render my branch correctly and only have the leaves pass light through the texture. I don't want it to effect the branch part of the texture.

I created the mask in PS I just don't know what node to use and where to place it.

Note: I am using the new Foliage shader from the last release.
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