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Please help. Exporting my Tree to UE4. Question on Multiple Texture Use

synergy11
polycounter lvl 6
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synergy11 polycounter lvl 6
Good day.

I have two textures for my tree. One is a tileable bark texture and the other is my different leaf textures.

I'm confused on how I should set this up for export.

Once I combine the mesh do I need to assign a new UV set in Maya? So I have one uv set for the Bark geometry, one UV set for the Alpha cards that have my leaves on them and then a final UV set for both of them together to be used for light maps?

Am I heading down the right path here? Or should I be putting all the texture UVS together and then handling this differently in UE4 with a multi material setup?

Any help is appreciated, thanks!

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