Is there a way to extract masks from SP so they can be used in UE4? For example I have some clothing with layers of grunge, blood and dirt. It would be great to hook these into parameters within UE4 so I can change the base colour/levels etc. Currently I only know how to extract all layers as one merged map.
In a perfect world I would have my substance file imported in its constituent mask parts to UE4, then go on a material instance hype.