Hi - after GDC I have become very excited by the possibilities of VR and making some art experiences with the technology.
I am looking to complete a simple scene as a proof of concept.
I did a series of digital paintings last year here's one of my favorites:
Most of the others can be seen here if you're interested in scouring through my sketchbook thread
I've blocked out a scene in UE4 with placeholder art inspired by this painting:
My goals are as follows please help me to correct my missteps here I am just an artist but I'd like to figure all this out if I can:
Post Effects! - This is my biggest question so far. I want to have a lot of texture in the post FX - graininess - brush stokes "dancing" on the screen etc. Where do I start learning about that? How much can I get away with without being overly expensive? I've made a treatment of what I have in mind - the final would be in motion and informed by the colors and values in the frame. Any ideas to get the following look?:
Animation and FX-
Figure with one or two subtle animated blend shapes of breathing
Smoke FX driven in blueprint by the breathing blendshape?
Spark and Glow FX also driven by breathing
Breathing Audio on a loop
Crackling Audio on a loop
Exterior sounds of water/wind - for a white noise effect
Art Assets -
Figure with blendshapes
Baked mostly and a dynamic fire glow
Movement very slow and clamped to floor of the dome
HTML5? Would be great to have this web based to show around - had some success porting things to html5 but the load times were very high.
Mobile? Again - would be cool to give people a "window" to look into this world.
Thanks for reading! I just need to know what can be accomplished in post FX or any method to get the above painterly look? If you can help me out I would be happy to help you in any way I can - including 3d assets for your projects!