Nice work so far. I really like the concept and your representation is pretty on point.
One thing that bugs me a little right now is that in the concept, both sides are almost symmetrical. I feel a bit uneasy critiquing the concept in a 3D thread, and maybe some people will disagree with me, but I would hope that you took some creative liberties in the details on the other side of the gun. For example, traditionally guns only have a fire mode selector on the left side. I don't think I've ever seen an actual gun with it on both sides. Honestly, I think that leaving that area blank and making the gun more asymmetrical with it's smaller details will make the piece look a lot more interesting when you're showing off more angles of it.
@JeyDia : Thanks, i done all the Hi res and Low res in maya. @Joltya : Thanks , Good point on the symmetrical side a bit too late though XD (lazy)... i will say that its an ambidextrous gun? :poly142: lol
Buuut I think you could use some more love on this one!
What are you using for the renders? Maybe it's just the renders, but imo if you darken the metal a little to match more the concept, it could make the oranges part pop more!
Now you have a solid materials base, I would love to see more character in the prop, give it some backstory! A scratch here and there (the edges on the top are very exposed, on rail maybe too etc)
More variation in the gloss/spec, grease from the hands on the handle, subtle fingerprints where you need to grab the gun to load it, this kind of stuff!
I really think a little pass of this can bring your asset to a new level
@CougarJo : thanks for the feedback . For the render i used 3DO maybe its the probleme + the jpeg compress. Good Idea for the 2th pass to add more character to it i will try to work on that ( just want to start a new project :P ).
This is some awesome work you have done here. I'm liking everything from the concept art to the 3D art. All the detail really brings it to life. As a beginner, how long does something like this take?
@Imperium : Thanks :poly136: It took me around 25h from the Hi poly modeling to the final low poly textured/rendered... And i consider myself a beginner in game asset making. I worked as a hi poly modeler for 4 years and i just ( since 2015 ) decided to switch for game asset making... im not really good with texture thats why im using Quixel...
Replies
One thing that bugs me a little right now is that in the concept, both sides are almost symmetrical. I feel a bit uneasy critiquing the concept in a 3D thread, and maybe some people will disagree with me, but I would hope that you took some creative liberties in the details on the other side of the gun. For example, traditionally guns only have a fire mode selector on the left side. I don't think I've ever seen an actual gun with it on both sides. Honestly, I think that leaving that area blank and making the gun more asymmetrical with it's smaller details will make the piece look a lot more interesting when you're showing off more angles of it.
@Joltya : Thanks , Good point on the symmetrical side a bit too late though XD (lazy)... i will say that its an ambidextrous gun? :poly142: lol
@Brian "Panda" Choi : I can do it for you
UPdate! Hope you like it!
Hi Res Wire
Low res Wire before someone ask ( could be more optimised )
Texture Update (Still wip need to do the back screen)
After some final Tweaks its finaly done !
Buuut I think you could use some more love on this one!
What are you using for the renders? Maybe it's just the renders, but imo if you darken the metal a little to match more the concept, it could make the oranges part pop more!
Now you have a solid materials base, I would love to see more character in the prop, give it some backstory! A scratch here and there (the edges on the top are very exposed, on rail maybe too etc)
More variation in the gloss/spec, grease from the hands on the handle, subtle fingerprints where you need to grab the gun to load it, this kind of stuff!
I really think a little pass of this can bring your asset to a new level
@Torch : thanks!