Nice work so far. I really like the concept and your representation is pretty on point.
One thing that bugs me a little right now is that in the concept, both sides are almost symmetrical. I feel a bit uneasy critiquing the concept in a 3D thread, and maybe some people will disagree with me, but I would hope that you took some creative liberties in the details on the other side of the gun. For example, traditionally guns only have a fire mode selector on the left side. I don't think I've ever seen an actual gun with it on both sides. Honestly, I think that leaving that area blank and making the gun more asymmetrical with it's smaller details will make the piece look a lot more interesting when you're showing off more angles of it.
@JeyDia : Thanks, i done all the Hi res and Low res in maya. @Joltya : Thanks , Good point on the symmetrical side a bit too late though XD (lazy)... i will say that its an ambidextrous gun? :poly142: lol
Buuut I think you could use some more love on this one!
What are you using for the renders? Maybe it's just the renders, but imo if you darken the metal a little to match more the concept, it could make the oranges part pop more!
Now you have a solid materials base, I would love to see more character in the prop, give it some backstory! A scratch here and there (the edges on the top are very exposed, on rail maybe too etc)
More variation in the gloss/spec, grease from the hands on the handle, subtle fingerprints where you need to grab the gun to load it, this kind of stuff!
I really think a little pass of this can bring your asset to a new level
@CougarJo : thanks for the feedback . For the render i used 3DO maybe its the probleme + the jpeg compress. Good Idea for the 2th pass to add more character to it i will try to work on that ( just want to start a new project :P ).
This is some awesome work you have done here. I'm liking everything from the concept art to the 3D art. All the detail really brings it to life. As a beginner, how long does something like this take?
@Imperium : Thanks :poly136: It took me around 25h from the Hi poly modeling to the final low poly textured/rendered... And i consider myself a beginner in game asset making. I worked as a hi poly modeler for 4 years and i just ( since 2015 ) decided to switch for game asset making... im not really good with texture thats why im using Quixel...
Replies
One thing that bugs me a little right now is that in the concept, both sides are almost symmetrical. I feel a bit uneasy critiquing the concept in a 3D thread, and maybe some people will disagree with me, but I would hope that you took some creative liberties in the details on the other side of the gun. For example, traditionally guns only have a fire mode selector on the left side. I don't think I've ever seen an actual gun with it on both sides. Honestly, I think that leaving that area blank and making the gun more asymmetrical with it's smaller details will make the piece look a lot more interesting when you're showing off more angles of it.
@Joltya : Thanks
@Brian "Panda" Choi : I can do it for you
UPdate! Hope you like it!
Hi Res Wire
Low res Wire before someone ask
Texture Update (Still wip need to do the back screen)
After some final Tweaks its finaly done !
Buuut I think you could use some more love on this one!
What are you using for the renders? Maybe it's just the renders, but imo if you darken the metal a little to match more the concept, it could make the oranges part pop more!
Now you have a solid materials base, I would love to see more character in the prop, give it some backstory! A scratch here and there (the edges on the top are very exposed, on rail maybe too etc)
More variation in the gloss/spec, grease from the hands on the handle, subtle fingerprints where you need to grab the gun to load it, this kind of stuff!
I really think a little pass of this can bring your asset to a new level
@Torch : thanks!