Recently, I've picked up my version of Yorda from ICO
which I'd been working on and off for around six months with the goal of getting a grip in texturing, rigging and posing.
It didn't occur to me earlier though, that it might be cool to post my progress here. That means, currently I've already headed off to the wonderous world of rigging and called the model done.
So, at this point, feel free to point out all the mistakes you can find but bear in mind that I might only be able to work on those weaknesses in future projects to keep moving and finish this up once and for all.
Here's a bunch of reference I collected at the beginning of the project.
I also looked for cosplays as well, as I was aiming for a more realistic direction with the textures.
to get a feel for the character:
Initial body base mesh thing (so many errors now that I look at it again
Setting up hair cards. Would most likely do most of this inside ZBRush now:
Quick texture test:
...and detailing her face:
Will post more of the texturing work I've done so far later...