Need some clarity on long thin triangles

polycounter lvl 4
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Deadly Nightshade polycounter lvl 4
I´m currently making an FPS weapon and I have some geometry which I´m unsure whenever it will cause troublems or not.
Imagine a long cuboid with it´s long sides beveled. The faces on the bevel becomes quite long and thin and Im curious about if this is a problem or not? I mean, in some cases you just can´t model something in a different way.

Example:
fapp2e.jpg
(cuboid is along the Z axis (maya))

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