Ok, so as you can see in the screenshot, I am trying to Unfold the UV for the back of my robot's head. It's 16 polys, forming basically a plain old rectangle.
So why oh why, when I use the Unfold tool, which I do to get an accurate shape ratio, does it add all those little cuts. I used to use this tool perfectly fine before this, now its just adding its own seams and separating things and making a mess.
Thanks guys!
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My issue is essentially why the unfold tool is acting weird. It should just stretch the rectangle without cutting seams all over it. Anyone have any experience with this particular issue?
Must be some simple fix because it used to work fine. I haven't updated my software or anything, running 3ds 2013.
Just manually unwrap the pieces using Quick planar, apply a relax and don't worry about how they are scaled relative to each other. After all the parts are unwrapped just click the "rescale elements" button in the uvunwrap window and it will normalize all islands to each other. Then pack.