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ARX-160

polycounter lvl 2
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Xero3D polycounter lvl 2
It has been a while since I posted anything or even modeled, baked, and textured anything big for that matter. So to sort of recover, I figured I would try an ARX-160. I'm about an hour in (taking my time with this), and I have finished the stock so far. For my main reference I am using an image from Call Of Duty: Ghosts. I found their version to be better than any others. I will keep looking for references as the modeling goes on. Anyways, here it is so far. Feedback even this early would be great.

ARX_160_Render_CoDG.jpg

fGKrjcP.png

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