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Nvidia PhysX for Maya 2015

polycounter lvl 14
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sama.van polycounter lvl 14
Hello,

First some reference URL if you jump in this thread and need some extra info :

- https://developer.nvidia.com/apex-clothing-maya-tutorials
- https://developer.nvidia.com/gameworksdownload#?search=maya%202015


I have to export some PhysX data from Maya 2015.


Following the following tutorial :

- https://www.youtube.com/watch?v=2tJSUOYHOSA&feature=player_detailpage#t=135

But at the video given time, when I click on the "paint" button, nothing occur, no error message, and the following line printed from the console :
[apexClothingPaint2_OnOff] BEGIN
[apexClothingPaint2_OnOff] Clothing GFX LOD Mesh Index: 0
[apexClothingPaint2_OnOff] Clothing GFX LOD Mesh Name: XX_XXXXX_X_XXXXShape
[apexClothingPaint2_OnOff] Ensure mesh parent is selected: |XX_XXXXX_X_XXXXNode_01|grp_MODEL_01|XX_XXXXX_X_XXXX
apexClothing_ShowAllLodMeshes focus on XX_XXXXX_X_XXXXShape
[apexClothingPaint2_MeshInit] BEGIN 
AEapexClothing_OverrideFiberUpdate checkbox value = 0

Then I cannot for further and would like to know if missing something...

What I did so far is :
- to skin the skirt object to some bones (previously created to animated it manually), - apply the PhysX >> APEX Clothing >> Create Clothing.


This is for Unreal 4 engine integration.

Thanks for any help if you have any tips for U4 physic clothing thing...
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