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Maya ShaderFX Custom SSS effect

polycounter lvl 19
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kodde polycounter lvl 19
Hey guys,

Here's a video and an image to show of my ongoing SSS effect in ShaderFX for Maya. It uses a half-lambert like reversed lambert calculation which is modulated by a thickness mask to add the SSS translucency effect. Stored to a render target and blurred using a 9-tap blur. Using shadows to mask the effect as well. I've also incoporated blended normals mask.

The head, albedo and normal map are those of Lee-Perry Smith. Rest of the textures are pretty much solid colors all over, i.e. no effort put into details in these. I'm using my TGA PBL ShaderFX shader and just added the skin improvements to the diffuse-parts of the shader.

If you have any feedback or suggestions then please do share :)

dpDer6.jpg

[ame]http://www.youtube.com/watch?v=52zIvqmB2Zs[/ame]

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