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DDO for non-pbr texturing?

Tzur_H
polycounter lvl 9
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Tzur_H polycounter lvl 9
Hey guys!

I remember using DDO Legacy when PBR wasn't around, and I loved the results!
Is there a way to activate this mode in the new Quixel Suite so I get a diffuse, spec, gloss, normal and AO maps out? Also, I know the materials are physically based now in the suite, so DDO is converting all of the maps to non-pbr on export? I'd like to know how does it work really :]

Thanks!

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