Been working on a side project while I finish up an environment. I wanted to follow a concept this time so I found this dagger concept by William McAusland. I havent done much in the way of weapons and I found this to be a nice start and good practice with PBR metal. I am aware of the seams but I would like to get the materials down before I fix texture seams. Rendered in Marmoset 2.
Im looking for C&C of all types. Help me get better Polycount. I need your collective wisdom.
Concept
Dagger
Flats
Replies
Were you using a metal map? If so, I'd include it in your flats so we can know what type of workflow you're using.
Finally got the white edges on the blade to disappear. The problem was my low poly geometry verts were slightly off center at the blades edge and were not in line with the high poly blade edge. A big thank you to Rollin, Earthquake and everyone else who posted for helping me figure out the problem.
I Brought down the albedo and roughness grunge all around then removed some of the scratches on the concave portion of the blade. I added another light to catch some detail and bring out the form on the guard and spread out the distribution of the main light to grab some more detail on the blade.
Im pretty happy with the metal right now. I may end up bringing down the grunge on the blade some more.
Even though its not on the concept I may add a little detail in the form of some groves and patterns somewhere on the dagger to make it stand out a bit more.
I feel like the wood could be a little more red and saturated, to really separate it from the blade, but that's just a personal preference. I feel like the wood is getting there, but it still feels slightly off.
The interesting detail and variation there is all in how smooth/polished the surface is, which is defined by the gloss/roughness map.
Really toned down the gunge in an effort to make the blade look cleaner and better kept. Saturated, darkened, and hue shifted the wood to make it stand out more (thanks Joltya). Added some more normal detail to the wood and the blade.