Hi all! Since there seems to be a high number of forward thinking individuals here on PC I figured I would ask around to see if anyone has experimented with T-splines
and T spline software(such as fusion 360 or others) for hard surface modeling. I've heard that you can go from T-splines to polygons relatively easy.
They look like polygons and nurbs had a baby. And I for one am very interested in the flexibility of polygons with the precision of nurbs!!!
On top of that some of the tools in the video below look like a dream come true!
Skip to time stamp 4:08 to see the goodies.