The pronated topology of the arm

polycounter lvl 4
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FourtyNights polycounter lvl 4
This is an arm from one of my characters. How would you approach forearms when retopologizing your character?

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I'm not sure how this will be working with rigging, but I've seen this kind of result in quite manu occasions. At least it unwraps and gets baked without any problems as I've tested.

Your thoughts?

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