This is an arm from one of my characters. How would you approach forearms when retopologizing your character?
I'm not sure how this will be working with rigging, but I've seen this kind of result in quite manu occasions. At least it unwraps and gets baked without any problems as I've tested.
Your thoughts?
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which your hi rez model already has! I would then simply follow the flow of that twist. ( as a low poly: a twisted rectangle )