Firstly, sorry for creating the topic, I wasn't able to find anything related to my question.
I am a newbie in 3D Modeling, I've been learning sculpting in Zbrush for quite some time and now I decided to go further and "find" myself a suitable software for modeling and texturing. I found Maya to meet my expectations as modeling tool, but I struggle with picking up a texturing one. So far, I've been only using polypainting in Zbrush.
I asked people around, used Google and I think that I narrowed everything to 3 softwares: Mari, Substance Painter/Designer and Photoshop texture painting. I am just not sure on which I should focus.
That is why, I wanted to ask for advice, what a newbie should pick at this point, which tool would be the best pick towards working as character artist in Game/Film industry. Also, if someone experienced would say, what you think about these programs, I'd be grateful.
Thank you in advance.