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Engineer Character - Critiques appreciated!

Kdawg
polycounter lvl 7
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Kdawg polycounter lvl 7
Hey guys, I'm working on this character for my final demo for school. He's an engineer.

This is the concept I created tumblr_ngpdb8QsNR1tuext1o1_1280.jpg

And here is my current progress

tumblr_ngpd5u4h4N1tuext1o1_1280.png

Still a bit of stuff left to do. I need to fix up the skin and give him a better weapon. I'm also going to give him a simple rig and an idle animation.

All comments are appreciated!

Replies

  • CJE
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    CJE polycounter lvl 13
    Hey,

    Looking cool so far. I really like the style and the concept. Reminds me of How to Train Your Dragon.

    My only crits would be the texturing. I think it's looking a bit mushy/soft at the moment, so some of the elements are getting lost. I also think the AO might be a bit strong on the jacket/mid-section.

    Looking forward to seeing more.
  • Noth
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    Noth polycounter lvl 15
    The face doesn't quite live up to the concept, and considering that's one of the key spots you really want to nail that.

    The eyes seem a bit too sunken - casting more shadow then you may want. The concept seems really anime like, and smooth featured. The cheeks sag a bit, and I just noticed you chose red for the iris colour. That's a strange choice, combined with the sunken eyes/cheek bone definition you're creating some rodent like features I don't see in the concept. Awesome concept though. Only crit on that would be to maybe liven up the silhouette up a bit. All in all, cool work so far.
  • Kdawg
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    Kdawg polycounter lvl 7
    @ CJE Thank you! I think a lot of that has to do with the lighting, but I do see that the AO is too strong.

    @ Noth I completely agree with the face. I'm having a hard time matching it to my concept in 3D. Some of it is the lighting, and I think the normal map. I'm going to work on it some more! Thank you!
  • Shurkuris
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    Shurkuris polycounter lvl 3
    The Concept Art's Face reminds me of characters in Hellsing.

    Maybe it's just the face, but looking at just the body. It feels more mature and adult-like vs the child/teenager like appearance in the Concept Art.


    I also think the outfit you have chosen doesn't help as the Concept Art's is more simple and child-like. Keychain/necklace, no holster for the weapon, has a small simple leather backpack, has a more stylized round child's goggles, and is playing with a bomb with a skull on it.
  • Kdawg
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    Kdawg polycounter lvl 7
    Alright so I've finished! I fixed up my engineer based on these suggestions, and did a second character.

    tumblr_nkffbifOA61tuext1o2_1280.png

    tumblr_nkffbifOA61tuext1o1_1280.png

    As well as my demo reel for class

    [ame="https://www.youtube.com/watch?v=XU1pMDEKBwo"]https://www.youtube.com/watch?v=XU1pMDEKBwo[/ame]
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