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UE4 Cave Environment

Captain Apoc
polycounter lvl 3
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Captain Apoc polycounter lvl 3
This is a small cave environment i'm working on using it to try out some different things i'm interested in trying out out some landscape creation techniques and learn a bit more about working with water in UE4.

If anyone has any feedback or can direct me too some awesome tutorials for this kind of stuff id appreciate it :)


cave_scene_wip_1_by_captainapoc-d899chf.jpg

cave_scene_wip_2_by_captainapoc-d899cnk.jpg

cave_scene_wip_3_by_captainapoc-d899crj.jpg

4cave_scene_wip_1_by_captainapoc-d899ctc.jpg

cave_scene_wip_5_by_captainapoc-d899cvi.jpg

Replies

  • acarajefferson
    I like your outside illumination. I think your scene is lacking in texture values, especially for the vegetation.
    Also those red spots don't read so well, if you want a lava aspect, try to add some orange in the corners and get more references man.
  • Captain Apoc
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    Captain Apoc polycounter lvl 3
    Hey quickie update on this one, got rid of the red bits cuz i couldnt really resolve them well, haven't really added much just been moving stuff around, probably going to rework the foliage textures a bit and work on that going forward I don't think there enough variation in them and look too clean.

    [vv]115955489[/vv]
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