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UE4 - Forest environment 'Green Ark' WIP

Foxhead
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Foxhead polycounter lvl 5
There is a final tuneded image at the bottom of this article.


Hello!

The scene I was working on the most recent was final tuned

I'm sorry for what I can not answer kindly
My English Wrighting skills are not good T.T

I want your advice and opinions

Spend a wonderful day!


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Replies

  • Alphavader
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    Alphavader polycounter lvl 11
    Looking good, missing a bit the point of interest.
    Whats the story behind it ? Also th bright background seems
    that the forest is on a plateu or something ?

    Keep up the good work
  • Deathstick
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    Deathstick polycounter lvl 7
    It could be my monitor but I'd say the green foilage is currently a bit too saturated, especially when compared to the color pallet/local colors of the other objects in the scene (sky, rocks, water)

    It would also help to introduce some more color varation into the foilage as of right now it's basically the same shade of green. I'd push the color variation on the textures and even have a couple of different versions of the entire material itself with slightly different hues that you could apply on a few individually instanced models to break things up.

    If you're using the foliage editor you could always split up the trees into say two versions of the same exact model, but half the density, and each using a different hue of the same texture.
  • Foxhead
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    Foxhead polycounter lvl 5
    HighresScreenshot00000.jpg

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    Add medium-sized plant in the scene and modified material settings . :)
  • Foxhead
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    Foxhead polycounter lvl 5
    Deathstick wrote: »
    It could be my monitor but I'd say the green foilage is currently a bit too saturated, especially when compared to the color pallet/local colors of the other objects in the scene (sky, rocks, water)

    It would also help to introduce some more color varation into the foilage as of right now it's basically the same shade of green. I'd push the color variation on the textures and even have a couple of different versions of the entire material itself with slightly different hues that you could apply on a few individually instanced models to break things up.

    If you're using the foliage editor you could always split up the trees into say two versions of the same exact model, but half the density, and each using a different hue of the same texture.

    Thank you for your feedback. I'll see when working :)
  • Foxhead
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    Foxhead polycounter lvl 5
    Alphavader wrote: »
    Looking good, missing a bit the point of interest.
    Whats the story behind it ? Also th bright background seems
    that the forest is on a plateu or something ?

    Keep up the good work

    I have not decided yet whether to put main asset :)

    I have a possibility to place that related to SF.
    But without that artificial arrangement may only look to the natural produce.
  • Kaine123
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    Kaine123 polycounter lvl 10
    It might be cool to use terresculptor or world machine to create a landscape you can use as the background instead of having to box it all in with rocks.
  • CyberDev
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    I really love your environment work, top notch
    Could you possibly share your leaf materials with us? I'm wondering how you got such nice lighting in UE4
    Are you using emissive, or a custom elaborate material,
    Or the radial normals method?
  • Foxhead
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    Foxhead polycounter lvl 5
    Final Tuned screenshot :)

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  • Xaragoth
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    Xaragoth polycounter lvl 8
    Okay, it might just be me, but I could swear this thing was full of red trees and had a big stone with blue in the middle.

    Someone tell me I'm not any more crazy than I already am.


    I feel the gap with the tree could use some help, it feels so empty. Just a backdrop.
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