Home Quixel Megascans

SOLVED: Understand HighPoly Texturing in dDo

polycounter lvl 12
Offline / Send Message
Gazu polycounter lvl 12
Hi Guys!

I got a question about the HighPoly Texturing Process in dDo.
Is there a Video Tutorial about how to texture a HighPoly in dDo?

I dont understand which normalsmap to use?
Have i to use the normalmap which i would use for the LP Mesh?
Is this not a bit stupid to lay down highpoly normals on a highpoly mesh?
I really dont understand the whole workflow but would like to try it out :)

Please HELP Q_Q
Gazu

Edit:
I mean, i can create a Project without any map, but then there is no cavity/edge detection.
So how to handel that C,c

Replies

Sign In or Register to comment.