Are the piece dimensions in absolute scale, or is it all still relative?
At first I tried sticking close to the original scale but yea....I also have a maschinen krieger book with the same model..but there's some differences in there..so whatever looks cool/best.
I really enjoyed seeing this progress.
The final render here is looking fantastic, but id like to see more focus in the render on the smaller details, the wear and tear.
as a whole, great work!
Got back to this last weekend, finally got the unwrapping and baking done! Sitting at around 70k tris and three 2k textures, which I will post tomorrow! Some screens with AO/NM. Did the baking with Substance Designer which was insanely easy and quick. Can't wait to start texturing
Awesome progress mate!
Do you have any tutorials or something that explain how you did the damage pass in zbrush, it's looking really good! I'd love to know how you did that.
Thanks! The damage pass was quite simple, made a small tutorial, saw the method used somewhere..don't remember;
This works quite fast, but painting in the damage in substance painter was even faster. I decided later on during this project to try and learn Substance Painter, so the damage pass was already done in zbrush.Still added more /tweaked it in painter tho. I think using a combination of both works best.
Hey dude, looking good.
I do think the whole texture is a bit glossy. Maybe you want to check this out and use as reference. Would be cool to have more leakings coming from holes, streaking effects, maybe a camo.
Hey dude, looking good.
I do think the whole texture is a bit glossy. Maybe you want to check this out and use as reference. Would be cool to have more leakings coming from holes, streaking effects, maybe a camo.
Browsing through this thread is indeed a pain, I'll be using those JPG settings, a lot better! Putting it up on there would be amazing, I've updated the image link to a better (compressed) JPG. Thanks for the information
Replies
Thanks for taking a look!
Done with the blockout, not onto detailing!
streaming some more mech modelling @ http://www.twitch.tv/khazual
Thanks for taking a look!
Streaming for an hour , maybe #tired ..
http://www.twitch.tv/khazual/
At first I tried sticking close to the original scale but yea....I also have a maschinen krieger book with the same model..but there's some differences in there..so whatever looks cool/best.
Here's some ref :
Can't wait to get this thing into Zbrush for some wear & tear !)
Streaming again for a couple hours:
www.twitch.tv/khazual
http://www.twitch.tv/khazual
Still working on the damage pass... www.twitch.tv/khazual
The final render here is looking fantastic, but id like to see more focus in the render on the smaller details, the wear and tear.
as a whole, great work!
Any feedback is appreciated
Do you have any tutorials or something that explain how you did the damage pass in zbrush, it's looking really good! I'd love to know how you did that.
keep it up!
This works quite fast, but painting in the damage in substance painter was even faster. I decided later on during this project to try and learn Substance Painter, so the damage pass was already done in zbrush.Still added more /tweaked it in painter tho. I think using a combination of both works best.
I do think the whole texture is a bit glossy. Maybe you want to check this out and use as reference. Would be cool to have more leakings coming from holes, streaking effects, maybe a camo.
http://www.a1-plastik.com/search/label/Kr%C3%B6te
Anywho, have a look, maybe it will inspire you.
I do think the whole texture is a bit glossy. Maybe you want to check this out and use as reference. Would be cool to have more leakings coming from holes, streaking effects, maybe a camo.
http://www.a1-plastik.com/search/label/Kr%C3%B6te
Anywho, have a look, maybe it will inspire you.
Added some camo based on Pedro's ref:
See the Information sticky (http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1), specifically the section "Make Your Artwork Easy to View".