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(UE4) Sci-Fi Nightclub

polycounter lvl 3
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bearrrs polycounter lvl 3
Modular sci-fi nightclub made in UE4. Complete with hologram strippers. Made as part of the Game Art and Design program at Ringling College for the junior modular construction assignment.

I was responsible for about half of the assets and materials. My teammate and I combined both of our modular kits to create two different scenes.

He posted his environment in this thread: http://www.polycount.com/forum/showthread.php?t=140791&highlight=sci+fi+diner


Process stuff is on my blog: www.sarahlynnreynolds.com
My partner's blog: http://marraart.blogspot.com/


I'd love critique or general feedback.

Level flythrough:
https://www.youtube.com/watch?v=z5I_yV2JIU0

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  • Phaeton1911
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    Phaeton1911 polycounter lvl 4
    definite art deco.deus ex happening here.

    your layout is dense and youve packed every space with detail. you've got style and fashion choices being made.

    the orange and green tones arent quite set right i dont think, theyre a little too light and id consider changing the green to a blue, blue generally sits better with orange i think.
    and generally the lighting is a little bit flat at the moment.

    is this a first pass with basic level props and materials?
  • bearrrs
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    bearrrs polycounter lvl 3
    Thanks!

    It's "Finished" in the sense that I turned it in for the assignment, but I still believe there's a lot of work to be done so I'd consider it at first pass in terms of where I'd want it for a portfolio piece. The first thing I'm planning on revisiting when I have time to work on this again is going to be materials.

    I'll try tweaking the colors at that point too.

    I appreciate the feedback!
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