Hey Guys,
Putting together the Mayan Temple from the beginning of Raider's of the Lost Ark. I fig'd it would be something fun to do (and something I'm super familiar with, having watched Raiders a million times). I'll be posting up WIP pictures.
As of right now I have some basic geom blocked in in UE4 and lit w/ primitive scene lights based off stills i have of the movie.
Chime in with feedback as I go along. I'd really like some honest critiques so I can make this as good as possible. Thanks!
3DS Max block-out workfile
UE4 Dart Hallway setup
Idol Chamber (camera angle from the movie)
Idol Chamber, this time w/ more fill light
Cheers!
Replies
and here are some shots of the UE4 setup. I took out the dramatic lighting so I could make sure everything is lining up and get a gauge of how the albedo looks. I'll be doing some adjustments to the color of the floor tiles. I also need to figure out how to adjust UE4's ambient occlusion and add some dramatic lighting back in so the reflectivity of the wet mud is more visible and.
As always, comments/critiques. Have a good night everyone!
-Zach
It's only just occurred to me that I've seen that film dozens of times but never paid any attention to what the idol actually is...
If you're looking for reference you could always have a root around for some Assassin's Creed screenshots. They're rather keen on Mayan stuff, it might be worth having a look and seeing if there's something of use in there.
Love the idol's face!
I'm going to assume you're only using 3-4 lights for the whole scene? You should realy look into some lighting documentation and tutorials. Keep in mind - Your scene should look amazing BEFORE any detail models and textures are applied.
@ Wesley - thanks for the advice on reference - i've only played the first two and that was a while ago. I'll look some of it up!
@ Strike - lulz !!
@ Brandy - appreciate the compliment!
@ Ootrick - Yea, I'll be brushing up on the scene today. Right now my focus has been on figuring out the modularity of the scene and working on the key pieces of the scene that can serve as stand-alone portfolio pieces. Now that I've moved on to scene pieces (rocks/dart walls, etc) i'll be working on the lighting and composition.
On that note: it's going to pose a bit of a challenge to do that lighting since I'll be using the movie as inspiration, but each shot is lit separately to serve the needs of the camera angle. If anyone has any good reference shots lying around, feel free to post them. I'll be researching Tomb Raider, Uncharted, and Assassin's Creed tonight for ideas.
but I ....
thought you might want to fix that, If you havn't noticed it by yourself by now
Cheers!
vs.
Loving this project, but your lighting needs a major overhaul. Go to the point where feedback is telling you you've gone too bright and need more dark areas. I can't even see what work you've done this is so dark.
Sorry for the late update. It's been a hectic weekend during which i had no time to work on anything UE4 related.
@PixelPatron - Heeding your advice, i put in a crap-ton more lights. I honestly felt really uncomfortable overlapping lights on light on lights, but it looks like I'm moving in the right direction. Thanks for the advice! :thumbup:
Now I'll be jumping back over the working on the asset meshes until more feedback on the scene itself (notably the floors, they tile well but being a plane w/ a normal has them looking WAY too flat).
Good work on fixing that seam btw
in the movie they have very artificial lighting it is very strange, obviously they used many lights
it's not the best or most accurate looking thing, but it's bearable enough that it gives me more of an idea of what the scene's going to look like. I'd like to go back and take more time offsetting some of the tiles.
Mentioning the separate bricks, I'm working on those right now turning them into the stone-carved dart traps:
I feel like I've hit that point where the block-in is giving me a good idea of where I'm going, so I'm taking my time making all of the assets portfolio-worthy and really pushing to get a great scene out of this.